﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TinyTeam.UI;

public class MainUI : TTUIPage
{
    public MainUI() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
    {
        uiPath = "UI/MainUI";
    }
    public override void Awake(GameObject go)
    {
        go.transform.Find("Tool").GetComponent<Image>();
        go.transform.Find("Button").GetComponent<Button>();
        go.transform.Find("ExperipentsSlider").GetComponent<Slider>();
        go.transform.Find("HPSlider").GetComponent<Slider>();
        go.transform.Find("HungerSlider").GetComponent<Slider>();
        go.transform.Find("Icon").GetComponent<Image>();
    }
}
